The Fayer Innovation Lab acts as the central hub of innovation at Akiva. Ideas are conceptualized and turned into reality in this rich space. Browse some of our extensive STEAM (Science-Technology-Engineering-Arts-Mathematics) curriculum at Akiva.
Grade 1 wraps up their investigation of animal camouflage by creating their own classroom-camouflaged moths. Students learned about colour, pattern, and blending to keep their moths hidden in plain sight.
Grade 2 gets hands on with the concepts of balance and an object's center of gravity. The students explore how a plumb bob can help them find the center of gravity for different objects and built their own acrobatic self-balancing paper robot.
Grade 5 works on designing their sumo wrestling robots. The physical design of the robot is just as important as the code that decides how the robot behaves. A low center of mass and a well programmed light sensor helps the robots stay in the ring and win the...
Grade 6 learns how to bridge the gap between digital and physical objects. The MakeyMakey teaches the basics of circuits and allows students to use their coding knowledge to create unique and interactive projects.
Under the unit of Earth & Space, Grade 6 students learn about gravity, and pressure within the different atmospheric layers. They also learn to relate to different objects that could be found travelling through these atmospheric layers.
As part of the topic of energy, Grade 5 students represent their understanding of the fundamental properties of sound waves. They also experiment with how sound propagates through a variety of different materials.
Grade 2 students use tools designed and constructed in STEAM time to help keep the Akiva outdoor yard clean and promote an eco-friendly environment.
Akiva students from different grade levels plant take part in the creation of an herb garden. The herb garden utilizes the new Akiva plant growth station to grow a variety of herbs including basil, chamomile, chive, cilantro, dill, oregano, parsley, rosemary,...
Grade 5 students learn to code using Scratch and EV3 educational Robotics. They use collaboration and problem-solving skills to solve challenges and create educational simulations.
Grade 2 students learn about the solar system through hands on art-crafts activities. The focus of this activity was on the earths movement around the sun.